← Room

Oware · The Acacia Table

AMA’S HOUSES · sow left ←

YOUR HOUSES · sow right →

25 captured seeds wins · no wagers

Oware · The Acacia Table · Rules

Oware is a West African game. This table uses an Abapa-style variant: 12 houses, four seeds each. Your houses are the bottom row. Choose a nonempty house and sow counterclockwise, one seed per house. Skip the starting house on every lap. There are no extra turns.

If your final seed leaves an opponent’s house with two or three, capture those seeds and continue backward through adjacent opponent houses holding two or three. A capture that would empty their entire row takes nothing. If their row is empty, you must feed it when possible.

Capture 25 to win; 24 each draws. If no legal feeding move remains, each player collects their own row. This casual version also settles that way after the same position occurs three times or 600 moves. Press Let Ama play to review her move at your pace. Counts on houses include every seed. The highlighted house received the last seed.

No cash, credit stakes or account-credit awards. Abapa rules reference ↗

Start a new game?

This replaces only this game’s local progress.